High-efficiency Luau scripting powered by a low-level mindset — C/C++, Rust, and Assembly experience applied to Roblox development.
I am an experienced Full-Stack Roblox Scripter with 3 years of experience. I offer fast-delivery & high quality assets to bring your game to life. Having contributed to a lot of projects, I am optimized for both short and long-term scaling. I can do anything from UI scripting to complex gun/combat systems & full game scripting.
I’ve spent a lot of time working with professional developers on real games — production-style collaboration, not one-off scripts in a vacuum. That experience shows in how I structure systems, communicate, and deliver.
Strong command of Luau and the Roblox engine: full strict typing where it matters, best-practice patterns, and when performance is critical — bytecode-level thinking and optimizations.
I’m straightforward about scope and timelines, I follow through on what we agree, and I treat your project with respect. You get dependable delivery and honest communication — not hype.
Using industry-standard tools to improve productivity — version control, profiling, and a solid Roblox/Luau workflow — so delivery stays fast, consistent, and maintainable.
Note: I rarely record my work (mostly when I get specific system implementation task), so there aren't a lot of examples.
* Revenue share only if the game is already released and earning consistently.
Turnaround varies based on task complexity and my current workload.
Timeline depends on project scope, feature complexity, and availability.
Need faster delivery? Add 15–30% to your commission total and I'll prioritize your project accordingly. The exact premium depends on how much faster you need it completed.
Strictly Restricted: I do not accept Crypto or PayPal (PayPal is unavailable in my region).
I need a clear 'to-do' list before I start. If you want to change things once I’ve started coding, we’ll treat those as new tasks with a new price.
50% upfront, 50% on completion. The agreed price is final; you cover all taxes and transaction fees. I do not begin work until the upfront (50%) is paid and the money has been delivered and available to me (cleared/received — not merely “sent” or pending). That protects both of us: fast-delivery payment methods (Remitly, quick bank transfers) reduce delays and ambiguity about when work can start.
No cancellations once a commission is confirmed. Upfront payments are not refundable except where I am personally unable to complete the agreed work. If you default on the second payment or abandon the project per these terms, amounts already paid may be forfeited and work may be withheld as described under Ownership.
I fix my own bugs for free! Please report issues within 24 hours. After that, any problems are assumed to be from your own edits.
Once 100% of the agreed price is paid and received, the commission is yours: you may use it in your game, resell or share it, or rework it — your call. Before that, I may hold the final handoff until the balance is paid; any previews or test builds we arrange are just for checking progress, not a substitute for payment. I may still show non-confidential work in my portfolio unless we agree otherwise. Please only send me assets or code you’re allowed to use.
Timely replies matter on both sides. If either of us does not respond for 72 hours: while terms are still being discussed, the deal may be treated as abandoned (time-wasting risk). After a commission is confirmed, prolonged silence may indicate abandonment or bad faith; I may pause or stop work, require reconfirmation, or treat the arrangement according to Payment and Refunds. This clause exists to reduce fraud and wasted time — keep communication clear and prompt.
Requests outside the agreed scope are new work and may be quoted separately. If you dispute quality, you must report specific, reproducible issues in writing within the Bug Fixes window. These terms are the entire agreement for the commission unless we both sign something else. If one part is unenforceable, the rest still applies.
Work is provided “as is” to the maximum extent permitted by law. I am not liable for indirect, consequential, or lost-profit damages, or for issues caused by your changes, third-party assets, or Roblox/platform changes. My total liability for any claim relating to a commission is limited to fees you paid me for that specific commission. You agree to indemnify me against claims arising from content or instructions you provide.
Important:
No response? If I haven't replied, it typically means your message lacked sufficient project details, or I'm currently unavailable or not interested in the project. Please don't take it personally.